Purpose
This page gives you the full MineClawd configuration model, including file settings, command keys, and restart behavior.Where settings live
- Global config file:
config/mineclawd.json5 - Per-player chat visibility:
mineclawd/player-settings.json - Soul files and active soul state:
mineclawd/souls/andmineclawd/souls/.active/
Complete mineclawd.json5 template
In file form, enum values are uppercase (
OPENAI, VERTEX_AI, AUTO, ENABLED, DISABLED).In command form, values are lowercase (openai, vertex-ai, auto, enabled, disabled).Key reference
Per-player settings
broadcast-requests-to
Command-only, per-player.- Command key:
broadcast-requests-to - Allowed values:
self,all,ops - Stored in:
mineclawd/player-settings.json - Purpose: controls who sees prompt echo and task start or finish lines.
assistivetouch
Toggle-only, per-player.- Command:
/mineclawd assistivetouch - Stored in:
mineclawd/player-settings.json - Default: enabled (visible)
- Purpose: show or hide the floating AssistiveTouch orb without disabling the full GUI.
Dynamic registry mode behavior
AUTO: enabled in client runtime (single-player), disabled on dedicated servers.ENABLED: force enabled in all runtimes.DISABLED: fully disabled.
Recommended baselines
Baseline for first-time OpenAI setup
Baseline for first-time Vertex setup
GUI path
- In game: Mod Menu -> MineClawd -> Configure
- Command fallback:
/mineclawd config ... - Overlay menu: click the hamburger icon -> Config
The
enableGui setting controls the overlay window. Setting it to OFF does not affect the YACL config screen — you can still open config through Mod Menu or /mineclawd config.