What gets tracked
MineClawd’s LLM tools automatically catalog creations into five categories:
Each asset record stores a name, summary, the script path that created it, and category-specific metadata like entity UUID/location, content IDs, or NBT data.
Browsing assets in the overlay
Open the overlay menu and click Assets to switch to the asset inventory view.
Asset inventory with category filter tabs
- Category tabs across the top: All, Entities, Items/Blocks/Fluids, Special Items, Commands, and Game Mechanics. Click a tab to filter.
- Asset rows below, each showing the asset name and summary. Click an asset to select it and reveal the action bar.
Asset actions
When you select an asset, an action bar appears with context-sensitive buttons:Using commands
You can also manage assets from chat without the overlay.List all assets
Teleport to an asset
Give yourself an asset
Remove an asset record
How tracking works behind the scenes
MineClawd uses three LLM tools to manage asset records during requests:list-assets— retrieves all asset records for context.upsert-asset-record— creates or updates an asset record with metadata.remove-asset-record— deletes an asset record by ID.
Storage
Asset records are stored as JSON files per owner:AssetRecord objects with fields like id, category, name, summary, scriptPath, and category-specific fields (entityUuid, entityDimension, entityX/Y/Z, contentId, specialItemId, specialItemNbt, command).
