When MineClawd creates entities, items, scripts, or game mechanics in your world, the asset tracking system records them. You can browse, teleport to, give yourself, modify, or delete any tracked asset from the overlay or through commands.Documentation Index
Fetch the complete documentation index at: https://docs.baimoqilin.com/llms.txt
Use this file to discover all available pages before exploring further.
What gets tracked
MineClawd’s LLM tools automatically catalog creations into five categories:| Category | Examples |
|---|---|
| Entities | Summoned villagers, custom mobs, NPCs |
| Items/Blocks/Fluids | Dynamic items (with throwable support), custom blocks (with friction), runtime fluids (with color) |
| Special Items | Items with custom NBT data, enchanted tools |
| Commands | Registered custom commands, command scripts |
| Game Mechanics | Scheduled events, player-join listeners, area effects |
Browsing assets in the overlay
Open the overlay menu and click Assets to switch to the asset inventory view.
- Category tabs across the top: All, Entities, Items/Blocks/Fluids, Special Items, Commands, and Game Mechanics. Click a tab to filter.
- Asset rows below, each showing the asset name and summary. Click an asset to select it and reveal the action bar.
Asset actions
When you select an asset, an action bar appears with context-sensitive buttons:| Action | Available for | What it does |
|---|---|---|
| Teleport | Entities with a stored UUID and location | Teleports you to the entity’s last known coordinates. |
| Give | Items/Blocks/Fluids with a content ID, Special Items with a special item ID | Gives you the item via command execution. |
| Modify | All categories | Opens a new session with a pre-filled prompt to modify the asset. |
| Delete | All categories | Opens a new session with a pre-filled prompt to remove the asset from the world. |
Using commands
You can also manage assets from chat without the overlay.List all assets
Teleport to an asset
Give yourself an asset
Remove an asset record
How tracking works behind the scenes
MineClawd uses three LLM tools to manage asset records during requests:list-assets— retrieves all asset records for context.upsert-asset-record— creates or updates an asset record with metadata.remove-asset-record— deletes an asset record by ID.
Storage
Asset records are stored as JSON files per owner:AssetRecord objects with fields like id, category, name, summary, scriptPath, and category-specific fields (entityUuid, entityDimension, entityX/Y/Z, contentId, specialItemId, specialItemNbt, command).
