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Deployment model

  • Install MineClawd on the server to enable /mineclawd and /mclawd.
  • Client install is optional for core command usage.
  • Client install is required for:
    • /mineclawd config GUI open packet
    • /mineclawd history book UI
    • Popup question UI for ask-user-question
    • The overlay GUI (AssistiveTouch orb, streaming view, session/asset management)
If a player does not have the client mod, MineClawd still has a fallback question flow in chat (/mineclawd choose ...). All commands work through chat without the overlay.

Permission model and admin control

  • MineClawd command roots are gated by vanilla permission level 2 (source.hasPermissionLevel(2)).
  • There are no built-in custom permission nodes per subcommand.
  • Practical result: grant OP to trusted operators only.
If your server stack supports command-level permission remapping, expose /mineclawd and /mclawd only to your AI-operator role.

Visibility controls for busy servers

MineClawd has a per-player visibility setting:
/mineclawd config broadcast-requests-to <self|all|ops>
  • self: only the requester sees prompt echo and task status.
  • all: everyone sees it.
  • ops: only operators see it.
This setting is stored in mineclawd/player-settings.json and is scoped per player UUID. It can be also set in the GUI config screen, inside the “Misc” section, as “Broadcast requests to”.

Session ownership in multiplayer

  • Session data is isolated per owner key.
  • Player commands operate on that player’s own session set.
  • Console commands use a separate owner namespace.
For team operations, decide early whether each operator keeps personal sessions or everyone shares one operator account.

Dynamic registry on dedicated servers

By default, dynamic-registry-mode is AUTO. In AUTO, dynamic placeholder runtime is disabled on dedicated servers. To force-enable it:
/mineclawd config dynamic-registry-mode enabled
Then restart the server.

What changes when enabled

  • Dynamic placeholders for item/block/fluid slots become available at runtime.
  • Dynamic state sync is sent to clients.
  • Persistent world state stores dynamic slot data.
  • Clients must also install MineClawd to join this dedicated server.
Enable dynamic registry on production servers only after a staged test. The client requirement is a hard compatibility change for all players.
GoalSuggested setting
Reduce chat noisebroadcast-requests-to ops
Prevent long tool loopslimit-tool-calls true
Keep loops boundedtool-call-limit 8 to 12
Debug incidents onlydebug-mode true temporarily

Rollout checklist for server owners

  1. Pick your operator role and OP policy first.
  2. Set provider and model credentials.
  3. Set broadcast policy (self, ops, or all).
  4. Decide whether dynamic registry stays auto or changes to enabled.
  5. Test with two real accounts (operator and non-operator) before public launch.